Revenge Attack

Revenge Attacks, often referred to as Revenge Magic, are a feature added to players and bosses in The Legend of Dark Witch 2, and have been present in some form in almost every game since then. Functionally they are similar to spell cards from the Touhou games in that they are an extremely powerful attack that bosses use at certain amounts of health.

Overview
Revenge Magic consists of attacks used by the player and bosses that are noticeably more powerful than any of the other attacks they use. Revenge Magics differ slightly when used by bosses compared to when they are used by the player. The player can use their own Revenge Magic after they have accumulated a certain amount of damage. This is shown through their Revenge Magic Meter, and the game will let you know when you're able to use your Revenge Attack. Taking more damage will allow you to fill it up more and make your Revenge Magic stronger. The bosses, meanwhile, use their Revenge Attacks once their Revenge Magic Meter is completely full, and how fast it fills is dependent on the game. Just before a Revenge Attack is activated, there will always be a special character portrait shown with the name of the Revenge Magic in front of it.

The Legend of Dark Witch 2
Revenge Attacks made their debut in The Legend of Dark Witch 2, usable by the player as well as the bosses in the game. In total, there are 15 total named Revenge Magics in the game, 16 if you count Riva's Revenge Magic in the Steam version.

Hyper Dark Arm: The signature Revenge Magic of Zizou, which involves her shooting out a barrage of purple energy bullets directly in front of her. Where it lacks in vertical range it makes up for in damage. This Revenge Attack is identical when used by the player and when facing Zizou as a boss.

Churros Scramble: The signature Revenge Magic of Sola. It has her summoning multiple Churros that fly across the room. It deals damage to all enemies and bosses on-screen.

Beam de DOOOON!: The signature Revenge Attack of Icke. Functionally, it is near identical to the Technical Skill she gives out, High Power Beam, however, it is wider vertically, and becomes impossible to dodge if Icke is at the very edge of the screen. It is advised to watch her position and her Revenge Magic meter throughout the latter half of her fight.

Final Shot: The signature Revenge Magic of Kuito. It shoots a large bullet in front of her that remains suspended in midair for a short while, then splits into three smaller bullets that are launched in the direction of the player..

DIA Missile: DIA Missile is the signature Revenge Magic of Klinsy in The Legend of Dark Witch 2. It functions identically to how her weapon functions in The Legend of Dark Witch 2, shooting 5 missiles around the players location that close in on them after a short while. It is also quite similar to her second attack in the first game, though, with a few minor differences. DIA Missile even appears as a weapon in both games.

Overhelm: Overhelm is Herbert's Revenge Magic, and like DIA Missile, functions identically to the Technical Skill received from beating her. Overhelm spawns a small shield in front of Herbert that blocks all damage, though, attacking the shield will cause it to drain.

Area Gravity: Area Gravity is Mari's Revenge Magic in The Legend of Dark Witch 2. Upon use, it will change the background of the entire battlefield. In addition, all projectiles fired by the player will fly upwards as long as Area Gravity is active. The only projectile not affected by this is Illusion Shot.

Timing Half: The signature Revenge Magic of Urken. It functions identically to Time Division, the weapon received when beating her. Like the name suggests, for a short period of time, this Revenge Magic slows down all things on-screen except for the user.

Illusion Shot!: The signature Revenge Magic of Litty. This Revenge Magic functions quite differently than the weapon of the same name received from her. When activated, Litty will fire three orbs that bounce across the screen at different speeds. The orbs have a chance of being red or gray, and only the red orbs can damage the player. Because of this, Illusion Shot is the only Revenge Magic that has a chance of not being able to deal damage.

Five of Star: Rudy's Revenge Magic in The Legend of Dark Witch 2. Rudy will shoot several needles upward, and after a few seconds, will fall back down towards the ground. While this is happening, Rudy will attempt to charge at the wall and do a spinning attack towards the player. Interestingly, in every game that Rudy has appeared in since then, Five of Star never returned as a Revenge Magic or even a regular attack.

Fantasista: The signature Revenge Magic of Codino. When used, a reticle will appear across the ground and attempt to track the player's position. After a short amount of time, a large pillar of energy will appear where the reticle was and disappear after a few seconds. The pillar is capable of blocking the player's shots.

Hyper Upper Tornado!!: The Revenge Magic that Stoj uses in The Legend of Dark Witch 2. Functionally, it is very similar to Stoj's first attack in the first game. When used, two large tornadoes will form where the player is in succession. If Stoj uses this attack in the air, she actually has a different Revenge Magic portrait before she uses the attack.

Star Dust Ring!!: The signature Revenge Magic of Blad. When used, she will shoot out multiple Bound Rings that stick to the ceiling, and after a short amount of time, they will turn white and home in to the player's location. After using this attack, Blad will fall flat on her face and have to comically get herself back up, however, on Lunatic, she will stick the landing.

Final Evolution: Final Evolution is the signature Revenge Magic of Pelusa, and it is one of only three Revenge Magics in the series that involves a form change. When activated, Pelusa's mask will turn into a helmet and her entire armor will change from white and blue to red and black. She will then fly to the top of the screen and disappear for a few seconds before falling back down to the player's location, triggering explosions next to her as she lands.

Handert: The Revenge Magic used by Franzer's first form. When activated, Franzer will disappear and swipe at the player's location twice. She will then reappear at the player's location once more to slash upwards. Each attack launches the player in the air and does not trigger invincibility frames, so if the player is not careful, Franzer can land all three hits on them.

Princess Strike: The signature Revenge Magic of Riva in the Steam version of the game, and it is the second of only three form-changing Revenge Attacks in the series. Riva will turn into her Unbound form from her boss fight in the first game. She will then fire a windmill of shots from the center of her before eventually turning back into her normal form. Because the shots come from the center of her, this Revenge Attack is best used when Riva is inside of a bosses' hurtbox.

Brave Dungeon
Revenge Attacks returned in Brave Dungeon, with each party member available to you having their own designated Revenge Magic to use when they receive enough damage. In total, there are 8 Revenge Attacks in Brave Dungeon + Dark Witch's Story: COMBAT.

Hyper Freeze: The Revenge Magic exclusive to Al. When used, she will summon a flurry of icicles that attack all enemies on the battlefield.

Mirage Claw: The signature Revenge Magic of Papelne. Papelne will disappear before striking a single opponent multiple times, dealing massive damage to whoever is hit by it.

Miracle Rush: The signature Revenge Magic of Rudy. When used, she will strike multiple times at the opponents on the battlefield. Which opponent gets hit is completely random, similar to other attacks like Al's Cold Block or Neville's Rock Blast.

Dark Matter: The signature Revenge Magic of Mari. When activated, a black hole will appear at the right of the screen, then expand to hit all enemies on the battlefield.

Come on Minions!: The Revenge Magic used by Stoj. Stoj will summon multiple smaller versions of herself that will heal herself and all other allies on the battlefield. If an ally has been downed, they will be revived with 1 HP left to spare.

Red Flame Phoenix: The Revenge Magic that Klinsy uses in BD + COMBAT. Klinsy will summon multiple Phoenixes that attack all enemies on the field.

Zone of Dark: The signature Revenge Magic of Neville. Upon using this attack, the screen will be covered in darkness, and all enemies on the field will be attacked before the darkness disappears.

Hyper Dark Arm: Zizou's signature Revenge Magic is usable in the game by purchasing Zizou's Solitary Journey from the Syega Shop. Visually, it is similar to its appearance in The Legend of Dark Witch 2, though with a wider range as it attacks all enemies on the battlefield.

The Legend of Dark Witch 3
Revenge Attacks reappear in The Legend of Dark Witch 3, however, only on bosses. The player is no longer able to use their own Revenge Magic. The bosses' Revenge Magic Meters charge notably faster than in The Legend of Dark Witch 2, so they use Revenge Magic more often than in the previous installment. In total, there are 16 Revenge Magics in the game.

Freeze Barrier: Al's Revenge Magic in this game. When used, Al will form a shield around herself that makes her invulnerable to all incoming attacks. After a few seconds, it will break, and the player must dodge the incoming shrapnel after the shield breaks. This attack may be based on Al's Aura Barrier attack from Brave Dungeon.

+Field=Slash+: The signature Revenge Magic of Cholesy. When this attack is activated, swords will appear at the top of the screen at random positions. They will then land until nearly all of the field is covered. This attack is best dodged using Wing to hover over one of the first swords that drop down.

Dark Zone: The signature Revenge Magic of Neville, and a returning Revenge Magic from Brave Dungeon + Dark Witch's Story COMBAT, though it goes by a slightly different name. Unlike the Revenge Magic in that game, however, Dark Zone does not deal damage in this game, it instead makes everything but the player go dark. Neville will change her attack pattern slightly while Dark Zone is active.

Rolling Flower: The signature Revenge Magic of Rio. She will spin around as several yo-yos will be randomly shot in an arc from her location. After which, she will be comically tied up and return back to normal.

Destroyer: The Revenge Magic used by Seama in this game. She will call upon the fingers of her mechanical hands to shoot lasers at the player's position. They shoot at different angles and move slightly. The best method for dodging this attack is going to the wall once the attack starts, and slowly crawling towards Seama until the attack ends.

"Now I'm getting serious!!": The signature Revenge Magic of Teddy. This is the only Revenge Magic in the series to consist of more than three words. When used, Teddy will spin towards the player and bounce off walls. During this, she shoots apples that, while initially harmless, explode after a short period of time.

Campbell Stream: The signature Revenge Magic of Miah. She will summon multiple copies of her magical pet, Campbell, from a portal above her that, when landing on the ground, will slash towards the player.

Wonder Kick: The signature Revenge Magic of Wonder Girl. Unlike every other Revenge Attack, Wonder Kick isn't telegraphed normally at first; she will telegraph it through a "W" symbol appearing above her head, then she'll charge at the player, leap in the air above the player's location, then telegraph it normally. Then she'll swiftly kick at the ground.

Violence Star: The signature Revenge Magic of Brujita. She will summon multiple fireballs that all fly towards a massive star, which gets slightly bigger with each fireball that touches it. After a short while, the star will disappear.

Forsaken Moment: The signature Revenge Magic of Zanetti. Once used, Zanetti won't attack immediately. She will stand at her position for a while before suddenly rushing towards the player's location. There is a warning before Zanetti rushes towards you, though you'd need to be relatively quick in dodging it. Using Wing helps here.

Fascination: The signature Revenge Magic of Claudia. It's very similar to Rolling Flower in that it involves multiple flowers being randomly shot out in an arc, though it comes from a giant flower in the center of the screen as opposed to Claudia herself. After which, Claudia will fly towards the opposite side of the screen, then the giant flower will disappear.

Lightning Angry: The signature Revenge Magic of Patty, and this is the third of only three form-changing Revenge Attacks in the series. This Revenge Magic is particularly unique as Patty only uses it once throughout the entire fight, and it's once she reaches just over half health. After form-changing, all of her attacks will be powered up, and she'll move faster in general.

Ultima Splash: The Revenge Magic that Day uses in her second fight with her in The Legend of Dark Witch 3. When used, Day will launch an arcing waterfall to hit the top platform that splits into multiple more in an attempt to hit the player. She uses an attack similar to this in her DLC in The Legend of Dark Witch Renovation.

Hyper Dark Arm: Zizou's signature Revenge Magic returns in her fight against her in The Legend of Dark Witch 3, though, slightly different this time. Upon activation of the attack, each fireball will actually be launched towards the player, rather than multiple in a group being launched straight forward.

Doom!!: The signature Revenge Magic of Simeone. Simeone will simply charge at the player, and if the player is caught, they will lose two hearts and be tossed at the wall.

Capacity Zero: The Revenge Magic Mati uses in her fight. Day also uses it in her first fight, though it is slightly different here. Upon use, the player's Capacity Gauge will slowly drain while the Revenge Magic is active. Once the effects of Capacity Zero end, the player will have to wait until their Capacity Gauge fills up enough to be able to use any attacks. When Day uses this Revenge Magic, however, the effects of Capacity Zero never end, making it impossible to kill Day and forcing the player to lose all of their hearts to progress.

Dark Witch Connect!
Revenge Attacks return in Dark Witch Connect, though they function somewhat differently to compensate for the change of genre. Before the start of each game, you are able to select a character (which starts out as Zizou initially). If you eliminate a certain amount of the character you selected, you will be able to use the character's Revenge Magic. These Revenge Magics range from summoning multiple Boing Boings to changing the entire field to two random characters and so on. A lot of the Revenge Magics in this game have identical effects to each other, so this list will be categorized on what each Revenge Magic does.

Each character has their own Revenge Magic, with there being 38 total characters in the game. Currently. this makes Dark Witch Connect the game with the most amount of Revenge Attacks in any Dark Witch game. Interestingly, this is the first game in the series to give Revenge Magics to Verri, Lugli, Bajel, Hiroto, Aoi, and Miah's magical pet Campbell.

Trivia

 * Teddy, Zanetti, and Litty's Revenge Attacks in Dark Witch Connect are the only ones in the game to be written in Japanese.
 * Before Brave Dungeon: The Meaning of Justice, Day was the only character to have more than one Revenge Magic, those being Capacity Zero when you first fight her, and Ultima Splash when you rematch her after defeating the Fae.
 * Similarly, Stoj is the only character in the series to have two Revenge Magic portraits in one game. In The Legend of Dark Witch 2, she has one for when she is on the ground and another for when she is in the air.